Learn How shooter games are made in Unity.
Release Date: November 2016
Introduction:
FPS (first-person shooter) games are one of today's most
popular game genres. In this hands-on course, you'll learn to use the Unity
game engine to build an FPS game all the way from nothing to a complete game.
Designed for learners with a core understanding of the Unity
game engine (familiarity with the Inspector, know how to get around scene view,
etc.), this video teaches you the skills you need to create your own FPS games.
- Gain experience with creating a complete FPS game using the Unity game engine
- Build the environment, weapons, and the first-person controller
- Discover how to create an AI enemy that can attack the player
- Learn about level design, re-spawning, power-ups, health boosts, and speed pickups
- Understand the Unity remote, mobile controls, adding explosions, and adding audio
- Build a game you can modify and add to later on
About Instrutor:
Jon Manning is a co-founder of Secret Lab, where he makes
games and does research. He has written about a dozen technical books for
O'Reilly Media, and wrote two games for ABC Australia's children's TV series
Play School and one for Qantas Airways. He's currently working on Button Squid,
a top-down puzzler for iOS, and is fond of making cool tools for rad devs.

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